
Course on Prototypes and Innovation Testing
courseWill guide you through the process of transforming ideas into tangible solutions. Learn to design rapid and effective prototypes, from initial sketches to functional mock-ups, to validate your hypotheses and reduce the…
Prior Knowledge Assessment
These are the skills this programme builds. Tick the ones you already have and we will tell you which part of the syllabus is really for you.
What is the Course on Prototypes and Innovation Testing?
The Prototypes and Innovation Testing
course
Will guide you through the process of transforming ideas into tangible solutions. Learn to design rapid and effective prototypes, from initial sketches to functional mock-ups, to validate your hypotheses and reduce the risk of launching failed products or services. Master testing techniques with real users, gathering valuable feedback that will allow you to iterate and optimize your prototypes until you achieve the best possible version. This program equips you with the necessary tools and methodologies to innovate with confidence and create solutions that truly solve problems.
Differential Advantages
- Practical Approach: Development of real prototypes throughout the course.
- Agile Methodologies: Application of Lean Startup and Design Thinking.
- Real Feedback: User testing sessions and results analysis.
- Digital Tools: Proficiency in prototyping and design software.
- Adaptability: Techniques applicable to diverse sectors and industries.
Programme highlights
- Master Prototyping: Create interactive and functional prototypes to validate your ideas quickly and effectively.
- Effective User Testing: Learn to design and run user tests that provide valuable information to improve your product or service.
- Iteration and Continuous Improvement: Discover how to use test results to iterate and optimize your prototypes, maximizing the potential of your innovation.
- Tools and Methodologies: Familiarize yourself with the most widely used tools and methodologies in the field of prototyping and innovation testing.
- Hypothesis Validation: Learn to validate your innovation hypotheses through experimentation and data analysis.
- Boost your projects innovation with a practical and results-oriented approach.
Programme Structure
The programme is structured in 5 modules, listed below in order of study.
Fundamentals of prototyping, applied innovation and early validation of ideas
- Prototype concept and differences between idea, sketch, mockup, MVP, pilot and final product
- Role of the prototyping in innovation processes, product design, services, technology and business models
- Prototype typologies: low fidelity, medium fidelity, high fidelity, functional, visual, digital and physical
- Relationship between hypotheses, uncertainty, learning, experimentation and risk reduction in innovation
- Frequent errors in prototyping: perfectionism, lack of focus, late tests and absence of metrics
Prototype design, tools and methods of quick construction
- Definition of the prototype objective according to problem, user, functionality, experience or technical feasibility
- Sketching, wireframes, storyboards, mockups, mockups, flowcharts and initial visual representations
- Digital tools for prototypes of applications, websites, services, connected products and interactive experiences
- Fast manufacturing, 3D printing, cutting, basic assembly, electronic kits and materials accessible for physical prototypes
- Service prototypes via Role Play, Customer Journey, Process simulation, and experience testing
Design of tests, hypotheses, metrics and experimentation with users
- Formulation of innovation hypotheses on problem, solution, user, market, technology and willingness to pay
- Design of exploratory tests, usability tests, functional tests, interviews, surveys and controlled experiments
- Selection of users, test profiles, scenarios, tasks, scripts and observation criteria
- Definition of learning metrics: understanding, interest, utility, ease of use, conversion, satisfaction and errors
- Record of results, qualitative evidence, quantitative data, feedback and behaviour patterns
Iteration, prototype improvement and innovation decision making
- Analysis of test results and differences between opinion, evidence, weak signal and validated learning
- Prioritization of improvements according to impact, effort, risk, urgency and alignment with project objectives
- Iteration of prototypes through changes of design, functionality, message, flow, materials or experience
- Decisions to pivot, persevere, pause or discard an idea according to evidence obtained
- Communication of learning to the team, stakeholders, internal customers or investors
Applied project of prototypes and innovation tests
- Definition of the innovation challenge, problem to be solved, target user and opportunity detected
- Formulation of hypotheses, success criteria, learning metrics and experimentation plan
- Design and construction of the initial prototype using physical, digital or service tools
- Execution of tests with users, collection of feedback, observations and relevant data
- Iteration of the prototype, evaluation of results and definition of final decision of the project
Study Time and Workload
300 hours of study, online and at your own pace. Move the slider to the hours a week you can really put in.
Entrepreneurs and startups looking to quickly validate ideas, minimizing risks and maximizing the potential of their products.Product managers and UX/UI designers who want to optimize the user experience through iterative testing and real-world feedback.Innovation and development teams that need agile methodologies to accelerate the product lifecycle and adapt to market needs.Marketing and s
Academic direction and faculty
The teaching team at Navalis: working professionals who deliver and oversee the institute's programmes.








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Learning Outcomes
- 01Validate critical hypotheses
- 02Iterate quickly on solutions
- 03Minimize the risk of failure
- 04Promote continuous learning
- 05Evaluate technical feasibility
- 06Accelerate market entry
Career Opportunities
Entry Requirements
Admissions Process
No waiting for a phone call. If your documents are complete, you can pay in the same session.
Academic/Professional Profile:Professionals interested in innovation, entrepreneurs, designers, engineers, or anyone interested in developing and testing new ideas.Prior Knowledge:Basic knowledge of design, agile methodologies, or project management is desirable, but not essential.Skills:Teamwork skills, creativity, critical thinking, and proactive problem-solving.Documentation:Completed registration form, brief description of motivation for participating, and optionally, an initial project idea.Technical Requirements (for online):Computer with internet a
Frequently Asked Questions
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